Now their hitboxes more accurately represent the sizes of the weapon and the unit, fortification elements (bund walls, sand bags) will now protect the weapon from shell damage. Fixed damage model of all anti air defence and artillery under AI control.They are correctly included in the damage * calculation after being hit. Improved damage model of the tanks with add-on armour elements (add on plates, shields, additional tracks etc), now these objects will have the correct material and qualities.Now these modules will be fully restored after the repair. ![]() Fixed repair algorithm for the gun breech and the gun barrel.Chance to ricochet at extreme angles has been increased for all armour piercing shells, cumulitive shell ricochet chance has been significantly reduced. Changed ricochet chance for all types of shells at different impact angles.Damage Model of AA units has been significantly changed to reflect real AA units.New cockpits added: Ki-45 ko Ki-45 tei Ki-45 otsu Ki-45 hei.Fixed rare occurrence of additional tail and wing debris being shown.Fixed visual effects from fragmentation and cumulative shell hits on ground targets.Improved visual effects from hits on ground or ground targets for large-caliber aircraft cannons.Grass and plants has been updated in tank maps.Shadows on all setup settings has been greatly improved and optimised.Added new special decals for ground vehicles. Ground forces decals are now separated to another group.Modules shown in grey also when you hit already destroyed modules. Tank battles: destroyed modules are now displayed with grey colour, all other colours show the damage stage of the modules: the closer to red, the more severe the damage is.Added variants of “To Battle” button for aviation and ground forces.Accelerated research has been separated for aviation and ground forces. ![]() Destroyed AI-controlled vehicles and aircraft are now displayed separately from the player controlled vehicles and aircraft.
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